A downloadable tool

Buy Now$3.99 USD or more

PixelNormalGen is a tool for auto-generating normal maps for pixel art images/sprites. Effortlessly obtain that nice edge-lighting effect that you see in games like Katana Zero without the blurriness of most high-res normal generators.

Features

  • Auto-generate pixel art normal maps in seconds.
  • Outer and inner edge lighting (optionally you can turn off the inner edges for a more hard-light look).
  • Unlimited amount of layers to create more complex and customized normal maps.
  • Preview mode to test how your sprite looks with lighting after generating!
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorChaosDriveDev
Made withAseprite, Godot
Tags2D, Godot, Indie, normal-map, Pixel Art, Sprites
Average sessionA few minutes
LinksYouTube

Purchase

Buy Now$3.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

PixelNormalGen_v1.1.1.exe 93 MB
PixelNormalGen_v1.1.1.x86_64 66 MB

Development log

Comments

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there are a lot of free normal map generators out there, i don't really see a reason to pay for something you can get for free

If there is a free normal map generator that works for you that’s great!

I personally couldn’t find one that worked for me and that is why I created this app.

It wasn’t until down the line that I thought hey if I needed this then maybe there are other people that could benefit from it too :)

PixelNormalGen is specifically for people who want that nice edge-lighting fx on their pixel art sprites which is something that I had a hard time trying to find on the market.

(+1)

also, a lot of those free generators dont do well at smaller sizes,  and the one free one that does, is much more complicated and some people might just need some quick good looking edge lighting and at a cheap price im more than willing to pay.

I know it's difficult, but could you please make a version that works on mac?

This is something I will work on achieving in the future. I personally don't have a Mac but I'll look into it!

If there's any way I can help, please let me know!

This looks pretty neat!

Any chance for a native linux build?

(1 edit)

Ask and you shall receive! Linux build is now up :)

Listen to your community and you shall, uhh... make sales? (I just made that up).
Anyway, thanks so much for the quick response, I just purchased the tool and I intend to use it for my next project.

Have a wonderful day! ❤️

Thank you so much! This is my first time exporting to linux so please let me know if there are any issues, thanks!

(1 edit) (+1)

Just tested it, it works pretty well. Really simple to use. The only thing I noticed is that it clips below my taskbar and I couldn't figure out a way to resize it, since it's a borderless window. KDE rules took care of that by manually setting it to 1920x1066 resolution.

Not sure if drag-and-drop is supposed to work on windows, but it doesn't on Linux. It would be nice to have as a convenience feature.

Also a customizeable "size" of the inner edges would be a useful feature as well. Currently I assume you just make one step on the edge and another if "inner edges" is checked, which means the normal will always be 1 or 2 pixels thick, but some larger sprites might need more than that, so a customizeable number of steps would be awesome for future updates.

Thanks for the nifty tool :)

Deleted 43 days ago
(1 edit) (+1)

Just uploaded PixelNormalGen Version1.1 I think you'll be happy with :)

You can now resize the window, drag and drop files, and change the size of the outer and inner edges. (See the update post I made for more details)

Thanks for the great feedback it really helps me improve the app!